![]() ![]() Dubbed "Unimportant Things I Need to Do," they seemed appropriately named. Still, I was slightly letdown by the side missions. It's fun to choose bizarre dialogue paths and see where they go in this game. The dialogue menu is similar to Monkey Island – your list of conversation options shows up on the bottom half of the screen and you pick what your hero will say. If you've ever wondered whether or not chickens have lips or what occupation a retired World of Warcraft character would have, then look no further. Humor is definitely DeathSpank's crown jewel. Watch the Video Review When I was done marveling at the visuals, the dialogue took center stage as it is extremely amusing. Each area has its own set of wacky monsters to destroy that range from Savage Unicorns to Bearlopes (a bear/antelope hybrid). DeathSpank also makes great use of color, so the land is filled with vibrant, distinctive regions like the cotton candy pink Enchanted Forest and the dark, gloomy Haunted Forest. It's charming and really helps showcase the game's whimsical feel. The world and character models are in three dimensions, but the scenery is all 2D. The PAX peek at the game was enough to put it on any serious gamer's radar - especially the kind of serious gamer that knows when it's time to poke a little fun at the medium.The first thing I noticed about DeathSpank is its unique art style. Though a platform for the game has not been designated just yet, you can imagine that DeathSpank is destined not only for PC, but also console download services such as Xbox Live Arcade. This effect has been used before in games like Super Paper Mario, but DeathSpank adds an extra fold to the art. While the landscape is itself 3D, all of the objects and characters look constructed out of 2D paper. However, I heard many remark about the game's art style, which is designed to appear 2D and modeled after papercraft. After all, how can you go wrong with a crack about the extensive names of Spanish missions? They also seemed to really dig DeathSpank's costumes, such as the pirate get-up that comes complete with twin matching parrots – one for each soldier. They laughed in all the right places, which had to please the Hothead folks. Also: there are fiery chickens that march toward spiders and skeletons to deliver some seriously clucking mayhem. The cleaver graduates into the Cleaver 360, which is a useful spin move for taking out enemies that surround DeathSpank. There are many other weapons, costumes, and items to use, as well as special moves that are learned over time. DeathSpank embraces the term "button-smasher." As the hero moves through the world, he gets right in the thick of trouble and slices through it with his cleaver. The game plays much like an homage to Diablo. And some time before that, he was known as Sally. We learn that before being known as Eubrick the Bitter, he was Eubrick the Undefeated. ![]() Dialog scene sin the game and wonderfully inventive, such as a conversation with an elderly, retired hero that recants his many titles – in reverse. ![]() ![]() In fact, most everybody in the game has a wry sense of humor that can be described as a touch of Python, a hint of Douglas Adams, and a dash of, well, Ron Gilbert. He leads with his lantern chin, is under more than a few delusions of grandeur, and has a wicked tongue. Developer Hothead Games, where Gilbert serves as creative director, used PAX as a springboard for introducing this new character, who just happens to have the same name as the title of the game. ![]()
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